Unleash a twister of pure energy that deals 1525% weapon damage as Arcane over 6 seconds to everything in its path.
Force
Unlocked at level 13
Storm Chaser
Each cast of Energy Twister grants you a Lightning Charge. You can store up to 3 Lightning Charges at a time. Casting a Signature spell releases all Lightning Charges as a bolt of Lightning that deals 196% weapon damage as Lightning per Lightning Charge.
Energy Twister's damage turns into Lightning.
The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute
Call down shards of ice that deal 1075% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack.
Force
Unlocked at level 27
Apocalypse
Increase the area of effect of Blizzard to a 30 yard radius.
Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 3.00 seconds based on the Scoundrel's Dexterity.
Requires Bow
Unlocked at level 5
Crippling Shot
Anatomy
Increases Critical Hit Chance by 1.80% for you and the Scoundrel based on the Scoundrel's Dexterity.
Unlocked at level 10
Anatomy
Multishot
Cooldown:8 seconds
Active: The Scoundrel will shoot 3 bolts, each dealing 110% weapon damage.
Passive: The Scoundrel's special attacks have a 50.00% chance to fire 3 bolts based on the Scoundrel's Dexterity.
Requires Bow
Unlocked at level 15
Multishot
Night's Veil
Cooldown:30 seconds
The Scoundrel launches a cloud that covers a 20 yard area and lasts 2.00 seconds based on the Scoundrel's Dexterity. All attacks against enemies that are inside the cloud will be critical hits.
Taunt enemies within 10 yards of you for 3.00 seconds when you are hit, based on the Templar's Strength.
Unlocked at level 5
Intervene
Intimidate
Enemies that hit or are hit by the Templar are slowed by 80% for 3.00 seconds based on the Templar's Strength.
Unlocked at level 10
Intimidate
Onslaught
Cooldown:20 seconds
Delivers a massive blow to an enemy for 800% weapon damage and causes the target and nearby enemies to take 10% increased damage for 3.00 seconds based on the Templar's Strength.