70 female
70 male
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Cost: 10 Essence
A crippling curse that reduces the enemy units' movement speed by 75% and reduces damage of affected enemies by 30% for 30 seconds.
Curses
Unlocked at level 14
Gain 1% cooldown reduction for every enemy cursed, up to a maximum of 20%.
Unlocked at level 57
Cost: 5% Health
Cooldown: 5 seconds
Shed your mortal flesh and reappear up to 50 yards away.
Blood & Bone
Unlocked at level 30
Provides an additional charge but doubles the health cost.
Unlocked at level 60
Cooldown: 120 seconds
All corpse skills can be used at will for 10 seconds.
Reanimation
Unlocked at level 38
Every 10 enemies killed extends the duration by 1 second up to a maximum of 2 seconds.
Unlocked at level 53
A crippling curse that kills enemies with less than 15% health. Lasts 30 seconds.
Unlocked at level 22
Cursed enemies take 15% increased damage from your minions.
Unlocked at level 26
Target an area reviving up to 10 corpses within 20 yards for 15 seconds.
Corpses
Increases the damage of revived creatures by 20% but each Revive now costs 3% health.
Unlocked at level 58
Generate: 15 Essence each time damage is dealt
Siphon the blood from the targeted enemy dealing 150% weapon damage as Physical.
Siphon Blood heals you for 2% of your total health every second while channeled.
Primary
Unlocked at level 11
You pull in all health globes within 40 yards while siphoning.
Unlocked at level 17
Cooldown: 4 seconds
Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 3.00 seconds based on the Scoundrel's Dexterity.
Requires Bow
Unlocked at level 5
Increases Critical Hit Chance by 1.80% for you and the Scoundrel based on the Scoundrel's Dexterity.
Unlocked at level 10
Cooldown: 8 seconds
Active: The Scoundrel will shoot 3 bolts, each dealing 110% weapon damage.
Passive: The Scoundrel's special attacks have a 50.00% chance to fire 3 bolts based on the Scoundrel's Dexterity.
Unlocked at level 15
Cooldown: 30 seconds
Heals you and the Templar for 193,093 Life based on the Templar's Strength.
Regenerates 6436 Life per second for you and the Templar based on the Templar's Strength.
Cooldown: 10 seconds
Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3.00 seconds based on the Templar's Strength.
Last updated on Jun 23, 2023 2:36 AM PDT