70 male
Hardcore
70 female
62 female
51 female
12 male
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 15 Essence each time damage is dealt
Siphon the blood from the targeted enemy dealing 300% weapon damage as Physical.
Siphon Blood heals you for 2% of your total health every second while channeled.
Primary
Unlocked at level 11
Essence gained is increased to 20 while you are at full health.
Unlocked at level 51
Cost: 20 Essence
Unleash a Nova that deals 350% weapon damage as Poison to all enemies within 25 yards.
Secondary
Unlocked at level 12
Spend 10% health to unleash a Blood Nova that deals 450% weapon damage as Physical to all nearby enemies within 25 yards.
Unlocked at level 57
Target an area exploding up to 5 corpses within 11 yards dealing 350% weapon damage as Physical to enemies within 20 yards.
Corpses
Unlocked at level 4
Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion now costs 2% life per corpse.
Unlocked at level 54
Cost: 50 Essence
Active: Command your skeletal minions to attack the target and increase their damage against it by 50%.
Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack.
Reanimation
Unlocked at level 9
The target of your command is frozen for 3 seconds.
Command Skeletons' damage is turned to Cold.
Unlocked at level 39
Cooldown: 10 seconds
Rip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.
Blood & Bone
Unlocked at level 19
Increases the damage dealt to 145% weapon damage.
Unlocked at level 22
Target an area reviving up to 10 corpses within 20 yards for 15 seconds.
Increases the damage of revived creatures by 20% but each Revive now costs 3% health.
Unlocked at level 58
Cooldown: 3 seconds
Ranged attack that deals 320% weapon damage and an additional 100% weapon damage as Poison over 3 seconds.
Requires Bow
Unlocked at level 5
Cooldown: 6 seconds
Blinds nearby enemies in front of the Scoundrel for 2 seconds.
Unlocked at level 10
Cooldown: 8 seconds
Active: The Scoundrel will shoot 3 bolts, each dealing 110% weapon damage.
Passive: The Scoundrel's special attacks have a 50% chance to fire 3 bolts.
Unlocked at level 15
Increases Critical Hit Chance by 1.8% for you and the Scoundrel.
Unlocked at level 20
Last updated on Jan 13, 2019 9:02 PM PST